The Green Knight

Infobox
Stat Score
Hero The Green Knight
Real Name Sir Alaric the Green
Class Super Soldier
Affiliation and Rank Legendary Knight of the Militis Lucis Divinae
Background Stone Mason
Infobox

The Green Knight

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Core Stats
Stat Score
STR 3
DEX 2
CON 2
INT 1
WIS 2
CHA 2
Defense 16 / 12
Health 14
Stun Points 10

Powers:

  • Armatura Dei (Armor of God):
    • 0 SP: Immunity to Bullets
    • 0 SP: +4 to DEF already added into score - Stealth rolls are HARD
  • Shield of Faith - Mastery: 0
    • 2 SP (Unyielding Aegis): Make a Str roll to prevent all damage from a ranged or melee attack that hits the hero.  The roll can be made as a reaction after the damage is inflicted to eliminate the damage.  This does not count against the number of actions the character takes per turn and can be used multiple times in the same turn.  This does not work against Area Effects.  The Green Knight may still suffer Knockback from an attack even though damage was prevented.
    • 3 SP (Brother’s Guard): Damage Deflection with Shield: 3 SP, same as above but eliminate the damage from an attack against another person.  The Green Knight must be within NEAR of that person.  This does not count as an action.
  • Smite (Martial Arts):
    • 1 SP: EASY Str roll to inflict 1d6 +3 + 1d12 damage on an attack.  Melee weapons only.
  • Flight (from armor):
    • 1 SP: Perform a burst of flight speed. Move DOUBLE FAR in a mostly straight line, blasting through obstacles with STR and being HARD to hit.
    • 2 SP: Fly with uncanny precision and dynamic trajectory. Describe a wild, fast maneuver such as threading the needle, spinning a turbine, or intercepting a jet. Execute successfully with a STR roll.
  • Minor Powers
    • Nimbus: Generates Light out to FAR against all forms of darkness, including the MOLES darkness power and grants The Green Knight True Sight out to FAR.  The Green Knight can turn the Nimbus on and off.
    • Instant Change from “regular” clothes to armor, shield, weapons and green cape.
    • Fearless: Fear attacks have no effect on The Green Knight
    • Immune to Poison and Disease and no need for oxygen when wearing The Green Knight Armor

Effort:

  • Basic (Weapons): 1
  • Tools: 3
  • Guns:
  • Energy & Magic:
  • Ultimate:

Properties:

  • Impact Resistance
  • Relentless

Loot:

  • Stealth Dust: The Green Knight has a pouch that generates magic dust.  Once per day, the Green Knight can use the dust to make a Stealth roll EASY.  This also allows the Green Knight to make a single EASY roll for Stealth for the group of heroes.

Equipment:

  • Green Knight Armor: Armor of God
  • Green Knight Shield: Shield of Faith

Disadvantages

  • Anachronistic Speech: The Green Knight talks in a manner that tends to offend contemporary listeners.  When speaking, roll a d4.  On a roll of 2, listeners are somewhat offended and will react accordingly and any corresponding persuasion CHA roll by the Green Knight will fail.  On a roll of 1, listeners will become extremely offended and may call law enforcement or record The Green Knight and post the recording on social media or have similar reactions, and any persuasion CHA roll by The Green Knight will fail.  This does not affect player characters.  The player character reactions are up to the players.
  • This weakness also makes it difficult for The Green Knight to interact with voice-activated machines, assuming that he would even attempt such a thing.  Roll a d4, on a 2, the machine does not understand.  On a 1, the machine misunderstands and acts in an unexpected way with potentially disastrous results.This weakness helps with efforts by The Green Knight to provoke anger in listeners.  When using CHA to provoke anger, roll a d20 and add + 2 for CHA as usual and add a d4.  If an EFFORT is also needed in this context, add a d4 to the effort roll.  Use these methods for all CHA rolls if The Green Knight is at a Renaissance Fair.
  • No New Technology: “New” is very broad.  Cannot use modern tools or technology or drive or type and refuses to have a commlink installed in his Armor.  He responds well when Manifester creates an illusion of Military Signal Flags or Musical Horns to correspond to “attack,” “retreat,” “flank,” “fortify,” and similar messages.  The Green Knight’s Tools Effort Bonus only applies to tools that would have existed during or before the 1500s.

Background:

  • Alaric was the first born son of a powerful noble. This made his decision to apprentice as a stone mason an unusual one. However, his father believed in hard work and approved of Alaric's decision. From his training he skills that would correspond to masonry as practiced up to and through the 1500s.  He also has skills that would correspond to a much earlier age, like knowing how to butcher an animal.  He may display those sorts of skills in unusual ways, like roasting an animal over an open fire in a public place.
  • He tends to think women with superpowers are witches, but his allies can sometimes talk him out of that. He knew Joan of Arc. He may have been an opponent of hers, but he still respected her, so he does not think all powerful women are diabolical.
  • He thinks modern concepts like separation of church and state and human rights are ridiculous. His conception of “rights” is probably reflected in the Magna Carta, so, for instance, kings are not infallible agents of God, but the notion of democracy is both laughable and terrifying.
  • In modern times Sir Alaric is a legendary knight of the Militis Lucis Divinae, known in myth as The Verdant Warden.

Hierarchy:

  • Ordo Veritas Aeterna (Order of Eternal Truth): The overarching order dedicated to uncovering, protecting, and preserving divine truths. This order serves as the spiritual and ideological foundation for all its members and their actions. It is the modern incarnation of the Knights Templar.
  • Militis Lucis Divinae (Knights of the Divine Light): The militant arm of the Veritas Aeterna. It is composed of knights and warriors who actively defend the order's principles and take on missions that require martial prowess. They are the protectors of the faith, ensuring that the divine mission is upheld through strength and valor.