Manifester
Infobox
| Stat | Score |
|---|---|
| Hero | Manifester |
| Real Name | Larry Harry Jones |
| Stage Name | Marchiano the Magnificent |
| Background |
Infobox
Manifester
Core Stats
| Stat | Score |
|---|---|
| STR | 1 |
| DEX | 1 |
| CON | 2 |
| INT | 3 |
| WIS | 2 |
| CHA | 3 |
| Defense | 12 |
| Health | 10 |
| Stun Points | 10 |
Powers:
- Mental Illusions - Mastery: 0
- 1 SP: With a CHA roll, generate an illusion observed by a single target. Roll Energy (1d10) plus Energy EFFORT BONUS to determine the effectiveness of the illusion. (We will work on the numbers for what EFFORT is needed.)
- 2 SP: With a CHA roll, generate an illusion observed by a sentient single target. This attack deals damage to that target. The EFFORT type for the damage dice corresponds to the form of the illusion but uses your EFFORT bonus for ENERGY.
- 3 SP: Generate an illusion observed by any number of targets you select within FAR. Roll Energy plus Energy EFFORT BONUS to determine the effectiveness of the illusion.
(Note: I believe this is the only POWER with an area effect that allows a player to select targets.)
- Mind Blast - Mastery: 0
- 1 SP: INT roll to inflict BASIC EFFORT in Stun Points to a single target. This is a visible attack, as are the other uses of this power.
- 2 SP: Roll INT to emit an omni-directional mind blast wave. It hits all sentient targets within FAR range, doing BASIC EFFORT in STUN POINTS. Targets can roll CON to halve the STUN amount.
- 3 SP: Roll INT. In 1d4 ROUNDS, unleash an explosion of mental energy. Any sentient target within FAR automatically takes 4 STUN damage.
- Blink - Mastery: 0
- 1 SP:
- 2 SP:
- 3 SP:
Effort:
- Basic:
- Tools:
- Guns:
- Energy & Magic: 4
- Ultimate:
Properties:
- Xenochemistry
- Cosmic Enemies
- Sanctum
Loot:
- Mirage Cloak
Equipment:
- Micro Comms
- Team Suit
- Adrenaline Pack
Background:
- Interesting stuff goes here
