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Infobox
| Stat | Score |
|---|---|
| Hero | Blurry |
| Real Name | Danny McLaurin |
| Class | Speedster |
| Affiliation and Rank | |
| Background |
Infobox
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Core Stats
| Stat | Score |
|---|---|
| STR | 3 |
| DEX | 2 |
| CON | 6 |
| INT | 0 |
| WIS | 0 |
| CHA | 1 |
| Defense | 16 |
| Health | 10 |
| Stun Points | 10 |
Powers:
- Phasing - Mastery: 0
- 1 SP: Make a NEAR MOVE in phased form, passing through solids.
- 2 SP: Use phasing in combat to avoid an attack. When you are hit, roll CON. Elect to instantly phase, avoiding any damage or STUN.
- 3 SP: With a CON roll on your TURN, extend phase POWER to another person or object up to bus size. With a normal roll, phase it for 1 ROUND. With a HARD roll, phase it for 1D4 ROUNDS. If an enemy is phased into solid matter, they take ULTIMATE damage and are forced outward.
- Regeneration - Mastery: 0
- 1 SP: Shrug off either the entre HP or SP inflicted on you in the previous ROUND with a CON roll.
- 2 SP: Roll CON to recover to full SP or HP.
- with an additional 2 SP Power, Blurry can heal others for 1d4+1 HP.
- Super Speed - Mastery: 0
- 1 SP: Rules of distance for movement do not apply to you. MOVE as far as you want on your TURN.
Effort Skills:
- Basic: 4
- Tools:
- Guns:
- Energy & Magic:
- Ultimate:
Properties:
- 360-Degree Vision
- Levitation (only when Phased)
- Lifeform Detection
- “Iron Fists”: Punches do 1D6 plus BASIC EFFORT Bonus
- Resilient
- Xenochemistry
Loot:
Equipment:
- Micro Comms
Personality:
- Young, brave, wants to be part of a team, impressed by other Heroes
Disadvantage:
- Cannot keep gear when phased
